You shouldn’t have to wade through content you’re not enjoying to get to the good stuff, which is how Star Allies felt to me. Maybe there’s some hidden, Celeste-challenging levels somewhere, but honestly, a game shouldn’t put you off because it’s boring you. There’s no other way of saying it, this game is just too easy. This adds to the lack of challenge, which is exacerbated by the boss battles being a cakewalk. This puzzle nature is welcome, because the moment-to-moment action is otherwise without note.Īs Kirby himself can take on any ability you fancy, that means you can often be progressing through levels with a skill that isn’t designed for combat, but your AI pals will sort you out. Each level has secrets hidden within, often requiring a certain toolset relating to characters you can mix and match skills with to access. Kirby has only ever looked better in the aforementioned Epic Yarn, with glorious visuals bursting to life in every nook and cranny. It’s certainly a lovely looking game, mind you. This can actually pose a problem when playing with AI because your allies might kill an enemy before you can friend it, but never fear, enemies respawn almost immediately after you walk off-screen from them. One wonders if perhaps a more zoomed out camera might help, because everything is a bit chunky (that’s the aesthetic, I’m not complaining about that) which just means the colours clash and, given how often your allies will kill enemies for you, you are almost passively walking through the courses, at times. In fairness, it feels much better when played with friends (or kids), but it always feels a little too busy – those of you who find similar with Smash Bros., you’ll get what I mean: there’s a lot going on here, colour exploding everywhere and, honestly, despite the level designs being geared towards exploring, it’s a bit hard to follow at times. This also works to mix and match your buddies’ skills, so you can even have AI controlled pals who have mixed skills, and there are lots of these abilities to play with. The examples are numerous, but we’ll stick with a sword-Kirby using a Burning Lee who makes your sword a fire-sword. You throw a friend heart at an enemy and it becomes an ally, hold up on the stick or D-Pad and you mix whatever ability you have with a compatible skill and you get a new one. The twist is that this time it’s all based around four-player co-op, and each non-Kirby character has a unique skill that you can mix and match. Bad guy does bad thing, Kirby needs to save the day by sucking things in, jumping, and floating.
But any difficulty is just completely absent from Star Allies, and with no challenge, slow movement speeds, and a system that is absolutely better with friends (and there’s no online, before you even ask), it’s a hard game to recommend. Kirby’s Canvas Curse was fantastic and came during that golden era where it seemed like everything was coming up golden on 3DS. Really, really boring.Īnd I suppose people will be thinking “what’s new?”, but Kirby games have been exciting and mesmerising in recent years: Epic Yarn was a delight, and some of the many 3DS titles have been engaging and, at times, difficult. The trouble is that for everyone else it’s just… well, it’s boring. Seriously, we’re talking maybe 4-7 as the target demographic here.
Star Allies isn’t a bad game, okay? From a technical standpoint, it’s a well made, good looking title that’s clearly been designed to appeal to a younger audience.